11/29/2023 0 Comments Is job simulator worth it![]() The tasks aren’t too inspired either, leaving very little room for experimentation or silly solutions here, but things get better in the other jobs. Constrained in a cubicle, you really do feel more like you’re doing a job here than the other ones, made to interact with a fairly bland computer menu at a few points and not having much else to do in the small space besides see how many duplicate items you can make with the copier. Seeing what goofy item you can double in size or what weird object you can slap on someone’s car as a hood ornament doesn’t require a mission structure to make it enjoyable, but the fact the missions don’t support them means you have to make your own fun with them.įor what’s on hand to mess around with, the Office Worker certainly feels the most lacking profession. Every workspace essentially has one quirky tool that is rather open-ended for experimentation, like the copier in the office, the jumbo machine in the store, the hood ornament maker in the garage, and the soup pot in the kitchen. There’s stuff to pick up, buttons to press, levers to pull, but not very many interactions are complicated. Behind the counter of the convenience store, the work cubicle, the small kitchen, and the workspace of the auto shop are all equal in size and you mostly just spin around in it, using the PlayStation Move controllers to grab whatever objects are available to work with. Your interaction with the world is a bit constrained as well by necessity, the game sticking you in a confined spot you can’t venture far from in each job. You can remove all the parts of a person’s car after they just wanted their tires to be replaced, replace those tires with donuts, and they drive off as if nothing was unusual about your work. However, almost every task is essentially a set of instructions to follow, and while they usually have a little wiggle room so you can get silly with your solution, you still have to complete the exact task and the characters very rarely seem to react to any obtuse solution. Admittedly, sometimes the game comes on a little thick with the “robots don’t understand humans” angle, particularly when it keeps repeating the same jokes about human jobs in a short span, but for the most part, it is a delightfully odd situation to give some personality to what does feel like a virtual toy box.Įach of the four jobs do have a tiny story mode of sorts, the game giving you a sequence of tasks that tie to your current job. One particular highlight is a radio station in the auto mechanic job where two radio hosts try to talk about cars but clearly have no knowledge of them, leading to them just spouting parts of cars linked by transitional phrases to make it sound like they’re actually making points about them. While it may sound bland to stand behind a convenience store counter and ring up customers, the goofy filter through which the robots perceived humanity’s actions ensures each task comes with some silly twist. Jobs are reduced to humorous caricatures of themselves, like the office worker’s job being hitting two large buttons on their keyboard with no rhyme or reason to do paperwork, or how the gourmet chef can use absurd ingredients or burn food as long as they technically meet the classification of the order they’ve received. The player is asked to select one of four jobs to participate in, those being Office Worker, Store Clerk, Auto Mechanic, and Gourmet Chef, although it’s clear immediately that the floating computer monitors running the museum only have a vague idea of what human jobs were actually like. Job Simulator, sometimes subtitled “The 2050 Archives”, plays off the rising popularity of simulator-type games to make a comical scenario where robots have become so efficient they have entirely supplanted humanity and wish to experience the banal professions of human beings by way of an interactive museum. This has lead to some of the early VR titles essentially being toy boxes, and Job Simulator feels like an excellent example of that style of game. As virtual reality begins to find its footing as a legitimate way to experience a video game rather than the hokey gimmickry it once was, it still has a few hurdles to overcome, that being the early period where people need to feel out how to develop in a space where the player can view and interact with a world that exists all around them.
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